Maxwell Render™ is a rendering engine based on the mathematical equations governing light transport, meaning that all elements, such as emitters, materials and cameras, are derived from physically accurate models. Maxwell Render is unbiased, so no tricks are used to calculate the lighting solution in every pixel of a scene; the result will always be a correct solution, as it would be in the real world. Maxwell Render can fully capture all light interactions between all elements in a scene, and all lighting calculations are performed using spectral information and high dynamic range data.
Next Limit is pleased to announce the release of Maxwell Render version 2.5. This free update for Maxwell Render 2.x clients includes many exciting improvements and new features. These include:
- New Maxwell Fire interactive technology - available inside plug-ins and Maxwell Studio
- Sub-Surface Scattering improvements in both quality and performance
- Numerous workflow improvements including new scripting functions, new command line options and parameters, and networking improvements especially for running animations.
- As well as many other fixes and improvements
The most significant new feature in version 2.5 is Maxwell Fire – Fast Interactive Rendering. Maxwell Fire is an interactive tool which provides instant results while setting up a scene. Now Maxwell Render users can preview scene lighting and materials in seconds. And unlike other interactive style render solutions, Maxwell Fire IS:
- Compatible with ALL Maxwell Render materials and features
- A truly interactive workflow – integrated in plug-ins and Maxwell Studio
- Entirely CPU based - no additional hardware required
- No extra cost – it is not a separate add-on application, and is a free update for Maxwell Render 2.x clients.
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